All you need to know is that there are spikes and enemies that you want to avoid and little secrets and collectibles you want to grab. If you’re looking for story, this isn’t your jam, friend. Jump and climb your way to victory as you avoid every single thing that is trying to kill you! It’s pretty great! Your objective is to make it out of whatever neon-clad prison you are stuck in through your amazing precision platforming skills.
That’s all the character you need for something as great as this. Well! I am glad to say that this isn’t the case for FLATLAND, a neon-fueled, hazard-riddled platforming jump fest that might just rock your face clean off. Most people who try this unique ’80s aesthetic mess it up because it just feels like they said, “if it’s vaporwave it’s cool, right?” and didn’t focus on anything that made the game fun. Some examples include Far Cry Blood Dragon, The Impossible Levels in Runner 3 and Tron Legacy, just to name a few. And that is a data and database issue - not a delivery one.There are a lot of people who want to make vaporwave in games happen and some of them have made it work really well. The real issue in the delivery of content wars, is whether or not content is accessible to be found, assembled and packaged. As Ben Forta, director of developer relations at Adobe, which makes tools for developers to write HTML5-based content told the Financial Times, “HTML5 has been seen as the answer to all of mankind’s woes and that was never the intent.” As new features appear on apps, standards bodies look to incorporate them in HTML5 (although it remains to be seen if having having two standards bodies will create two versions - but that’s for another post). In fact, truth to tell, the native apps are the labs for what becomes an HTML5 standard. There are branding, business, technical resources and performance issues that will keep Native Apps in business for a long, long time. But what those apps deliver is a far cry from where HTML5 is today, for while much improved (and perfectly perfect for probably 80 percent of companies), it can’t do everything. So you need to make a different app to run on each device.
The native apps are actually pieces of software that run on the operating system of the phone IOS for Apple products, Symbian for Nokia, etc, and has to be distributed. Companies are choosing the language of HTML5 (and augmenting with Java) because the end product can be freely distributed over the inter-webs. But here’s the thing: HTML5 is a language - and an app - is packaged software. you have to invest in developers to create an app and pay someone to distribute it. All of its “evidence,” which points to HTML5 as the “winner,” is based on the fact that HTML5 is more FREEly accessible and that there are no cumbersome monetization or distribution issues (read: Apple) to contend with.įree vs. She believes that regardless of industry or audience,…Ī recent Business Insider report tries to make a horsey race out of HTML5 vs Native Apps on mobile devices. Diane has delivered speeches to global audiences on using technologies to transform business. She is a former online executive with Gannett with astute business sense, a metaphorical communication style and no fear of technology. Responsible for overall content strategy and developing integrated content delivery systems for MarkLogic.